We’re all in space. No, not in the universe, floating away from everything we’ve ever known and loved. Space is that reality continuance thingy with three dimensions that we navigate everyday while walking up the street. Space is a location with spatial coordinates.
Time
Ever heard the line Time is of the essence? Before waxing philosophical, just know that time is essential to describe any kind of physics because interactions take place over time the same way they take place over space. It’s the invisible dimension that gives duration to an event.
Spacetime
Spacetime = space + time = rendezvous. If we’re planning on meeting friends, then we give them a place (space) and a time at which to meet up. Without the proper space AND time coordinates, we’ll never meet one another, because all events take place within the spacetime continuum.
Dimension
Walk into a movie. Do they make you put on those horribly cheesy glasses? If yes, the movie is in 3D, just like the rest of the world with its up, over and out-there-in-your-face-ness. If not, then the movie is confined to the screen, in 2D. The “forward and backward”-ness of moving through a row of seats in the theatre is bounded by one spatial dimension, in 1D.
Distance
The amount of spatial dimension between two places. Let’s say we walk to the movie theatre, which is a block away on foot and then after the movie, we walk back home. The total round-trip distance walked is therefore two blocks.
SI Unit
The standard international unit of whatever type of variable is being measured, such as meters for distance or kilograms for mass. Use alternate units at the peril of your grade.
Displacement
The amount of spatial dimension between the thing that moves and its starting point. The distance traveled from home to the theatre and back might be two blocks, but our total displacement is zero, since we end up right back where we started. Displacement refers to a specific place. Oh, and it’s a vector quantity.
Speed
A rate of distance per time, just as recorded by the speedometer of a car in units of miles per hour.
Velocity
This is speed, but with a direction. It’s distance divided by time, pointing towards the movie theatre (or home again).
Acceleration
The change in velocity over time. If velocity changes, it means something’s either speeding up, slowing down, changing direction, or some combination thereof. Exciting changes, all. Amusement parks build their thrills off of acceleration.
Inertial Mass
The ratio of the applied force to an object’s rotational acceleration, in SI units of kilograms. It’s related to but not equal to weight. It quantifies how difficult it is to make something spin.
Mass
The amount of “stuff” in an object, given as a ratio of an object’s gravitational force (weight) to its gravitational acceleration. Also known as a property of matter. Mass is constant. So, when we start eating gallons of ice cream every day, the mass of the universe will remain constant, even if an extra bit of that is attached to us.
Scalar
A quantity of something. Could be anything. The number of words in this module is a scalar, but if we read them in any direction or order, we’ll be confused.
Vector
A scalar with direction, represented by an arrow in space. Directions are endlessly useful, as we’ve likely discovered without the help of a physics class. For example, we can’t read this module by reading any word in any order, unless we’re masochistic.
Force
A source of motion. Think of a force like a great influence in your life. You tend to value what that person says enough for it to advise your behavior. Forces are responsible for all changes in motion. A force is like an influential friend who has telekinesis powers, but as a vector quantity.
Newton’s First Law Of Motion
Objects are like people. Once they get comfy, they don’t want to move either. If you’re resting, you’ll have a tendency to keep resting. Objects that are uninfluenced by external forces always either remain at rest or continue moving at a constant velocity. This is the law of inertia, or the “couch potato law” for the motionless.
Newton’s Second Law Of Motion
F = ma. The force applied on an object is equal to its mass times its acceleration. If an object ‘‘accelerates, it’s is experiencing a force. If the object isn’t moving then F = 0. If it’s moving but going at a constant speed, then F is also zero. When the total net force on the object is zero, the system is at equilibrium, a kind of boring state where not much happens and old, stiff substitute teachers from 80’s movies our parents probably liked, call out “Bueller, Bueller.”
Newton’s Third Law Of Motion
For every action, there’s an equal and opposite reaction, such as our force pushing on a wall countered by the wall pushing back on our hands. That’s not to say that objects can’t move: they do all the time. Objects’ motions are governed by the forces acting on them, and not their own reactions back.
Acceleration Of Gravity
the acceleration due to a gravitational force. On the surface of planet Earth, this acceleration is .
Force Of Gravity
Also known as “gravity” for short. A force that objects exert on each other through a mass-sensitive field. It holds us to the surface of the planet but is endlessly important in other ways. Think of gravity as superglue for solar systems and galaxies. Without this force, no masses would bind together to form natural structures and therefore nothing solid, or even liquid, would exist.
Weight
Also known as the force of gravity, W = mg, where g is the acceleration due to gravity of the Earth, in our cases. If we walked on the Moon with Neil Armstrong, our weight would be much less than it is down here on Earth because the acceleration due to gravity on the Moon is a lot smaller than Earth’s.
Normal Force
"Normal" as in perpendicular, the mathy definition of "normal." This force is a surface force keeping us from falling to the center of the earth, pointing perpendicular to whatever surface an object rests on. When we stand on a floor, our normal force points up. When we stand on a hill, it points perpendicular to the slope of the hill.
Friction
This is the contact force between competing surfaces. Friction forces oppose an object’s motion: its direction points in the opposite direction from velocity. Friction saps energy away from motion and slows things down.
Static Friction
The force of friction preventing objects from sliding over each other. It can be surmounted by a larger force, at which point it’s not longer static friction opposing the motion, but kinetic friction.
Kinetic Friction
The force of friction present as objects slide or rub on each other. It varies by combinations of materials and masses, etc.
Coefficient Of Friction
The constant reflecting the degree of friction present between two materials. There’s a difference between the coefficient of static friction μs and the coefficient of kinetic friction, μk
Equilibrium
If you ask us, equilibrium should’ be spelled EQUALibrium When every last force acting on an object meets with an oppositional force of the same magnitude, they all cancel each other out, leaving the object motionless. The object’s external forces are all in perfect balance–indeed, equality for all!.
Free-Body Diagram
Otherwise known as “force diagram”. It’s the “stick-figure” of all the forces acting on an object. All we care about, are forces as represented by arrows, the mass, and acceleration of the object in question.
Free Fall
Whatever is dropped rather than thrown experiences free fall from the force of gravity and its corresponding acceleration of gravity alone.
Projectile Motion
This is the type of motion we can expect from a baseball, cannonball, football, or any other object thrown in a gravity field, a.k.a on Earth..The trajectory of motion makes a nice arc in the sky called a parabola.
Orbital Motion
The motion of an object imprisoned by the gravity of another more massive object, such as a satellite around Earth. The “imprisoned” object is always falling toward, but never reaching, the larger mass.
Circular Motion
The motion of an object that travels in a circle, including but certainly not limited to orbital motion, due to a force pulling in towards the center of the circle.
Orbital Speed
How fast the gravitational prisoner is stuck going around in circles.
Orbital Period
The amount of time it takes the prisoner to go around the massive body once.
Escape Velocity
The escape velocity is how fast an object needs to go to escape a gravitational field. It may not be so fast when you're running away from your out-of-shape brother, but to get off the Earth you need to go pretty dang fast.