The Sound of a Pony and Trap
- As Arthur walks back along the causeway, the water starts to seep in.
Uh-oh. - And… here comes the fog. Even better.
- He can't see the town, and he can't see Eel Marsh House either.
- Okay, this really isn't looking good.
- But he walks on, sticking to his path and sure that it'll get him to the village in no time. Sure it will.
- Soon, he hears the clop-clop of a pony and trap. At first he thinks it's Keckwick coming to get him, but then he hears some more disturbing noises.
- Like the sound of sucking and a terrified sobbing, almost as though a pony and trap has been dragged into the mud and a child is dying.
- Arthur freaks, but there's nothing he can do—he's in the middle of nowhere.
- As the water starts to come up, Arthur makes his way back toward the house and to safety.
- Once inside, he just sits there and cries helplessly. Poor sad Arthur.
- Then he drinks some brandy, which solves all of his problems. (Just kidding!)
- He wanders through the house and tries to get into one locked door, but can't.
- We're guess that's going to come back to haunt him (no pun intended).
- Then he lies down on a sofa.
- Ding ding! Arthur hears a bell and realizes that he's fallen asleep, but that someone's arrived—who's come home?
- It's Keckwick here to get him, even though it's 2 a.m. What a nice guy.
- Arthur asks him how he got out, since he thought Keckwick was the one trapped in the marsh. Keckwick doesn't say anything.
- They ride back in silence and Arthur goes to sleep at the hotel, a bit shaken from his whole experience.
- Okay, maybe more than a bit.