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Playlist AP® Computer Science: Classes and Objects 17 videos
AP Computer Science: Classes and Objects Drill 1, Problem 1. Which of the following is a correct {/* Implementation */} for the isInsect method?
AP Computer Science 1.3 Classes and Objects. Which of the following should be declared as a static variable?
In this question, which of the choices correctly constructs a Time(int hours, int minutes, int seconds) object?
AP Computer Science 1.3 Classes and Objects 245 Views
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Description:
AP Computer Science 1.3 Classes and Objects. Which of the following should be declared as a static variable?
Transcript
- 00:01
Sorry And here's your shmoop du jour brought to you
- 00:05
by boolean Very bills It's True A newbie classes to
- 00:12
be written that includes the following data members string species
- 00:16
into hive number boolean is queen and into a number
- 00:21
of bees assumed that had given b cannot change residences
Full Transcript
- 00:25
or upgrade to queen stats which of the following should
- 00:28
be declared as a static variable I've number number of
- 00:32
bees is queen all right What the potential answers Here
- 00:35
we go we're on the numeral time and okay we're
- 00:40
being asked which variable or variable should be that flared
- 00:43
static before we can answer this let's examine what static
- 00:46
variables are what they do and why they're important Well
- 00:49
a static variables one whose value will remain constant across
- 00:52
an entire class of objects If we change the variables
- 00:55
value for one of the objects it'll reflect across every
- 00:58
object of that class Well to visualize this let's imagine
- 01:01
you have a workshop where you build coffee tables and
- 01:03
you're writing a program to keep track of the tables
- 01:05
you've made you might have a class called coffee table
- 01:08
and assign it Some data members such as material type
- 01:11
table length and numb legs will make numb legs a
- 01:14
static variables for each table that gets created will need
- 01:16
to declare the material type length and number of legs
- 01:19
thiss once made a pine fifty inches long and has
- 01:22
four legs solid This one's cherry wood very fancy thirty
- 01:25
inches long and has four legs and this one is
- 01:28
a metal table thirty inches long and with four legs
- 01:31
Wait you know what That first one isn't pine it's
- 01:34
oak We need to go back and change it There
- 01:37
we go in this example the material type variable is
- 01:40
not static so when we change that variable for one
- 01:42
object it doesn't affect the others of that class Numb
- 01:46
legs however has been declared a static If we change
- 01:49
that variable for any coffee table object it affects all
- 01:53
of them on your snacks are all over the floor
- 01:56
In the case of the bees we've got three variables
- 01:58
and move to the side which would be more was
- 01:59
appropriately status we'll hide number is a variable we're using
- 02:03
to identify which hive each particular be belongs to If
- 02:06
this were static every bee would belong to the same
- 02:08
single hive that wouldn't work is a static variable Things
- 02:12
would get too crowded really quickly Yeah is clean also
- 02:16
wouldn't work for a couple of reasons First the question
- 02:18
specified that abi's clean status could not be changed so
- 02:21
that's a deal breaker but just as importantly even if
- 02:24
we could change it having that variable static would mean
- 02:26
everyone would either be a queen or no one would
- 02:28
be anything at all and that's not gonna work for
- 02:31
us either So now we're left to look at number
- 02:33
of bees which is intended to be a counter keeping
- 02:35
track of exactly that If number of these were static
- 02:39
and we update this variable for one be it affects
- 02:42
all of them So that's pretty useful of our possible
- 02:45
answer b is the only one that fits the bill
- 02:47
we've identified the on ly number of b should be
- 02:49
static before we go it's important to remember the distinction
- 02:52
between static variables and final variables here the sound similar
- 02:56
but as we learned a static variable is one that
- 02:59
remains the same across every object in a class If
- 03:02
it changes for one object it changes for every object
- 03:05
in that class where's final variables which were not used
- 03:08
in this question are to find once and never change
- 03:11
their values you can consider final variables to be set
- 03:15
in stone like you're no political uncle on facebook Yeah 00:03:19.92 --> [endTime] okay
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