- A wizard carrying a torch leads Hahp and his roomie through twisting, turning tunnels; Hahp starts trying to remember all the turns but can't keep them straight.
- They enter a room with the other boys and a wizard, who tells them to take off all their clothing. The pile of clothing catches fire and burns.
- The wizard tells the boys not to help one another—and then he disappears into thin air.
- Hahp follows his roomie back to their room, where they find lamps and scratchy black robes; there are also two books on their cots.
- Hahp is terrified, but he manages to fall asleep anyway.