- After the next class, a new wizard tells Hahp to come with him. This guy has a wicked scar across his throat. He says that he's named Jux, and that Franklin has said that Hahp is ready to move on.
- Jux take Hahp to an underground forest and sends him into a glass enclosure. There's a venomous snake inside—Hahp's task is to not die.
- A snake comes to check out Hahp, and Hahp can tell that it feels threatened by him. He manages to send a thought into the snake's body though, telling it that he's not a threat.
- The snake goes back into the bushes, and Hahp throws up.