When Kendra and Seth first arrive at their grandparents' place, there are all these annoying rules they have to follow: don't go into the woods, keep out of the barn, and so on. But we all know that in fantasy and fairy tales, rules are practically made to be transgressed—and once the kids are clued in about the magic of Fablehaven, there are even more rules to follow. Do no mischief, do no harm, stay inside certain boundaries, and things will all be fine… right? Not quite.
Turns out that Seth isn't so good at following the rules, and when push comes to shove, Kendra will also strategically break the rules. But it's all cool with us, since Fablehaven would be a pretty boring book if everyone were obedient all the time.
Questions About Rules and Order
- Why do you think Seth is so into breaking rules?
- What in your mind are the worst consequences of breaking the rules to occur in the book?
- Why is magic governed by so many rules?
- If you were in Kendra's place, what would you do about following the rules after Muriel captures everyone?
Chew on This
Kendra and Seth are polar opposites when it comes to rules-following behaviors.
Rules are the only thing that holds Fablehaven together.