Fablehaven Themes
Rules and Order
When Kendra and Seth first arrive at their grandparents' place, there are all these annoying rules they have to follow: don't go into the woods, keep out of the barn, and so on. But we all know tha...
Family
Families are strange sometimes. You know, like how you can be related to someone by blood and have no idea that they're running a preserve for mystical creatures. This is pretty much exactly what h...
The Supernatural
Well, derp, of course a book about a preserve for magical creatures deals with the supernatural—it's how exactly it does so that's the interesting part. As Kendra and Seth learn about the magic t...
Transformation
Stuff changes into other stuff a lot in Fablehaven. Humans change into chickens, or mutant-walruses, or humans who are no longer quite normal and can see magical critters without having first consu...
Courage
Courage is kind of a prerequisite for getting stuff done in Fablehaven. Having to face big scary monsters obviously requires some amount of bravery, and let's not even start in on how freaky Midsum...
Good vs. Evil
When Kendra and Seth learn the truth about Fablehaven, they immediately start wondering which magical creatures are good and which are evil—problem is, there's not a straightforward answer to tha...
Appearances
The supernatural world hidden inside Fablehaven is full of appearances, both beautiful and hideous, enticing and misleading. Kendra and Seth learn this the hard way: the fairies may be exotic and l...
Memory and the Past
Kendra and Seth are young 'uns in Fablehaven, but their experiences at their grandparents' place are shaped by events that occurred long ago—like when the demon Bahumat was imprisoned on that lan...