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AP Computer Science A Videos 108 videos

AP Computer Science 3.5 Classes and Objects
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AP Computer Science: Classes and Objects Drill 3, Problem 5. Which of the following is not an object?

AP Computer Science 3.4 Classes and Objects
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AP Computer Science: Classes and Objects Drill 3, Problem 4. Which of the following are objects?

AP Computer Science 4.1 Classes and Objects
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AP Computer Science 4.1 Classes and Objects. Which of the answers is the best definition of a postcondition?

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AP Computer Science 3.3 Program Development 201 Views


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AP Computer Science 3.3 Program Development. Given the following programs, which would suitably contain the class pogoStickToy?

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Transcript

00:00

Thank you We sneak and here's your shmoop du jour

00:05

brought to you by the programmer who named his lupin

00:07

aerator dracula It was count given the following program which

00:14

would suitably contain the class pogo stick toy right All

00:19

right we'll hear your potential answers programing You all right

00:24

Well let's do it This problem brings up the importance

00:27

of variable names They're important so that others can understand

00:30

your code And if you come back to it after

00:32

a while you can read it too When reading other

00:35

people's code we can assume that they've appropriately named their

00:38

variables wouldn't find a pogo stick in and off with

00:42

store would yet the other two choices air places where

00:46

we could most likely find a pogo stick The program

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that manages them would have to contain variables representing pogo 00:00:53.469 --> [endTime] sticks Your answer must be deep woe

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