- Cabbarus thinks a lot about his garden, but it's no typical flora situation—this garden is a metaphor for his network of spies, who feed him information. He fertilizes it with lots of cash money, which leads to better "crops." Specifically, the guy he planted to kill Torrens didn't do his job and report back, so Cabby doesn't know where his enemy is. Grr…
- When King Augustine calls for Torrens, Cabby tells the ruler that the doctor so offended him that he had to go. Augustine's health improves greatly, worrying Cabbarus that he'll be out of power soon; Auggie also commands Cabbarus to raise the reward for necromancers and magicians to come to the palace so he can speak with his daughter.
- Augustine adds a new caveat, though, that should definitely keep things interesting: If the magicians he summons fail to raise his daughter's shade, he'll have them killed. No pressure or anything, though.
- Cabbarus plants seeds in his garden (read: asks his informants) for news of necromancers, but nada happens. One of his informants wants to talk to him however, so Cabby meets the guy in his chambers in the old palace, which used to be used for torture. (That brings a whole new meaning to the phrase home is where the heart is, doesn't it?)
- There's a well in the chamber, but the entrance was sealed when the bells were silenced.
- The guy whom Cabbarus meets says he calls himself an alderman (it's Skeit) and talks about a guy named Bloomsa. He tells Cabbarus about how Las Bombas fled town suddenly when his debts built up, but he has an interesting trinket for Cabbarus—the sketch Theo made of Mickle, which startles Cabbarus. Cabby sees a golden opportunity here and tells Skeit to track them down.