Sun Day, dusk
- As Sig cleans up after dinner, Wolff asks him if he likes playing games.
- Sig thinks about all the times he and Anna played in the snow, throwing snowballs at each other and joking around—they would laugh all the way home on those days.
- These days, though, they don't have time to play games.
- But Wolff says he wants to play. His game of choice? Twenty Questions… or make that Three Questions.
- He'll ask Sig three questions, and if Sig gets the answers right, Wolff will leave right away. If Sig gets the answers wrong, well… let's just say he doesn't want to get the answers wrong. Wolff doesn't exactly say what will happen if he does, but it's crystal clear it won't be good.
- First question: Where's the gold Einar stole from Wolff?